> Physical Computation: Art Work
25" x 25"
LED on Mylar, Micro-controller
Albers' Dream is a light painting homage to Josef Albers seminal series Homage to the Square (1950-1975).
The piece contains 1024 addressable WS2812B LEDs, driven by an ESP32 and powered by a Class 2 PSU. Overall current draw is 2.72A.
See fabrication documentation: Here
48" x 96" x 6"
LEDs, Wood, Arduino
Temple 5 is a large, interactive light sculpture where users are encouraged to move the sticks that change the light and shadow pattern of the piece.
The random() function of the Arduino chooses a unique light pattern which the user is encouraged to complete with the shapes created by the shadows.
This piece showed at SFA Projects, a Lower East Side gallery from August - October 2020.
49" x 96" x 15"
LEDs, Wood, Arduino
Unus Mundus is a monolithically large lightbox that creates lumia -- light patterns through combining the use of light and shadow. Inside the lightbox are mechanisms which alter the shape of the LED light, using 3D printed parts and stepper motors.
This piece first showed at the HoloCenter's Space:Light show in Long Island City in November 2019.
> Physical Computation: Commercial Builds
Cartier Holiday Windows
2018-19 & 2019-20
For two consecutive seasons, I was employed by fabrication company Art & Carpentry to design, assemble and install complex window displays for Cartier's flagship stores on Fifth Avenue, Hudson Yards and Beverly Hills, L.A.
I was part of a team of creative technologists who worked with designers, carpenters and fabricators. My role was primarily in the context of LED wiring, testing and programming, as well as researching wifi communication between microcontrollers to synchronize the different window displays together.
Field of Light
Field of Light was an interactive installation I created for a children's pop-up space-themed experience room called "Creators Planetarium" that was located at the Crossing Art Gallery in Chelsea, Manhattan.
The installation featured LED strips inside acrylic tubes. The color changes were activated by copper-tape based capacitive sensors sensing human touch. The installation was Arduino-based.
> Environment Design: Metaverse World Building
As a Technical Artist for a metaverse start-up Arium, I modelled environments for clients, mostly art galleries in the digital art space for NFTs.
I also created environments just to experiment with the metaverse as a medium for art. The image on the left is a study of Edward Hopper's classic painting Nighthawks (1942). I made it into a virtual coffee shop where I take my coffee meetings.
I modelled the meshes in Blender and used Arium's 3.js lighting system.
The image to the left is from an NFT exhibition titled "Hidden" for the Italian digital art gallery Breezyart.io. The event precipitated a highly-successful NFT drop, and functioned as an interactive virtual art show that allowed NFT collectors to meet the artists in an environment that simulated real-life dynamics.
The building itself was inspired and modelled after a gallery in the Metropolitan Museum, a section of the modern art wing.